[Undisclosed Prototype VR – Music / Dance / Fitness]

Platform: Meta Quest
Role: Generalist Developer (Core Team)

I was part of the core development team on a 6-month prototype project for Meta, focused on music, dance, and fitness within VR. Due to the confidential nature of the project, I cannot share specific details, but my contributions included:

  • Designing and implementing core gameplay mechanics.
  • Creating visual effects (VFX) and immersive feedback systems.
  • Supporting multiple areas of development as a generalist, including tools, UI, and performance optimization.
  • Close collaboration with design, art, and audio teams to rapidly iterate on ideas and deliver polished prototype builds.

This project pushed creative and technical boundaries in interactive VR experiences, and allowed me to contribute hands-on to a fast-paced, multidisciplinary team.

Description

Platform: Meta Quest
Role: Generalist Developer (Core Team)

I was part of the core development team on a 6-month prototype project for Meta, focused on music, dance, and fitness within VR. Due to the confidential nature of the project, I cannot share specific details, but my contributions included:

  • Designing and implementing core gameplay mechanics.

  • Creating visual effects (VFX) and immersive feedback systems.

  • Supporting multiple areas of development as a generalist, including tools, UI, and performance optimization.

  • Close collaboration with design, art, and audio teams to rapidly iterate on ideas and deliver polished prototype builds.

This project pushed creative and technical boundaries in interactive VR experiences, and allowed me to contribute hands-on to a fast-paced, multidisciplinary team.

Technology

es_ES